BoomLay's Things fails to compile its own scripts
- Mod
- BoomLay's Things
- Game
- DayZ 1.30 and newer
- Effect
- The server does not start
- Kind
- Broken; no fix is known
What the server log says
SCRIPT (E): @"bl_shared_data/scripts/4_World/entities/itembase/bl_kit.c,83": Unknown type 'bl_pallet_frame_solo' SCRIPT (E): @"bl_specials/scripts/4_World/classes/action/actioncraftfridge_bl.c,108": Unknown type 'bl_old_fridge_Kit'
Fix
- Disable BoomLay's Things
A script of the mod uses a class from a script folder of the same mod that compiles later. Mods that need it (Boomlays Things Inventory Fix) have to go too. No patch is known.
How this is known
Proven by starting a real server: 2026-10-25, DayZ 1.30.164200, smoketest (55 mods).
- Unknown type 'bl_pallet_frame_solo' (bl_shared_data/scripts/4_World/entities/itembase/bl_kit.c:83)
Checked against the Workshop build of the mod from 2023-03-05. A newer build may have fixed it: DyzOps then asks to check again instead of applying the fix.
DyzOps finds this before a start (Mods โ Check) and applies the fix with one button.